

2 > 1.3 (total error is 3.2 when running, up from 2.1)

6 (total error is 2.5 when walking, up from 1.95) So we've reduced the weapon's effective accuracy while jumping, running, and walking, with the intent of narrowing it's ideal use case to only really close ranges. The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move.
